General rules for LARP weapons
Each event has specific rules for weapons. Always check with the organizers whether there are any different rules. A good rule of thumb is: when in doubt, ask or don't use it.
Important general points:
Weapons must not contain hard or sharp parts, except in the handle
Foam rubber must be firmly attached to the core
The handle must be firmly and securely fastened
The core must not stick out anywhere from the weapon
Weapons must not be too heavy and must not have too much whip (especially with longer weapons)
Thrusting movements are never allowed
Weapons that can absorb water must be waterproof
Weapons with chains or consisting of multiple loose parts are usually not allowed
Percussion weapons
Swords, axes, and other percussion weapons must not have hard surfaces or loose pieces.
Check the tip of a sword: it must not be held only by latex
Percussion weapons must not be used as thrusting weapons
Long weapons must not be more than 215 cm long, shorter single-handed weapons not longer than 150 cm
Staves
Staves, banner staves, and other staff-like weapons don't necessarily have to be made of latex, but:
They must not have sharp points or hooks
They must never be used to hit or block blows, unless specifically allowed
Thrusting weapons
Thrusting weapons such as spear points are usually not allowed for thrusting
Some events in the Netherlands allow thrusting spears, but the standard rule is: never thrust
Throwing weapons
Throwing weapons must not have a core or protruding points
They must be larger than an eye socket, so no one is at risk
Small or hard throwing weapons, such as "pancakes" that can hover or fly upwards, are prohibited
Bows and crossbows
Bows are often limited to a maximum of 30 pound draw weight
Shooting in darkness or within 7 meters of other players is prohibited
For some events, a bow test is required to prove you can shoot safely
Arrows
Homemade arrows must be checked for construction and damage
After each use, arrows must be checked for cracks or loose feathers
Armor
Clothing or items that are hit must be free of sharp points or hard protruding parts
No unfinished metal edges or pointed studs, to prevent damage to weapons and players
Shields
Shields must not have sharp edges or corners
Carrying straps and back must be smooth and rounded
Shields must not be used as a weapon or battering ram
They should be held at your body for protection
Summary
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